using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Box2D.XNA;

namespace Elementum
{
    class RayShot
    {

       // protected Vector2 centerPointVector2 = new Vector2();
       // protected Vector2 interPoint = new Vector2();
        //protected Vector2 startPoint = new Vector2();
        //protected Vector2 endPoint = new Vector2();
        //protected float length;
        //protected Fixture hitFixture;

        public RayShot()
        {
            IsHit=false;
            Length = 0;
            HitFixture = null;
        }

        public bool IsHit{get;set;}
        public float Angle { get; set; }
        public Vector2 ContactPoint { get; set; }
        public Vector2 StartPoint { get; set; }
        public Vector2 EndPoint { get; set; }
        public float Length { get; set; }
        public Fixture HitFixture { get; set; }


    }
}
